What about being able to make balloons like Zero 2 infinity?
What about floating bases in dense atmospheres?

Buoyancy now works for the water, but making it work with fluid density can make the game much more interesting, with the "water" on different planets having different densities and not adding 2 different systems for buoyancy and some crafts floating on some atmospheres using the code we already have.

A new fuel called Helium or a new part for floaters would be very entertaining.

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    146 Ambarveis

    I would love to see this

    1.5 years ago
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    Would stationary floating objects be kept stationary like landed crafts when outside of physics range?

    1.8 years ago
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    Dev Pedro

    This post has been merged with this post.

    1.8 years ago
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    Dev Pedro

    This post has been merged with this post.

    1.8 years ago
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    Dev Pedro

    This post has been merged with this post.

    2.2 years ago
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    Dev Pedro

    This post has been merged with this post.

    2.2 years ago
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    Dev Pedro

    This post has been merged with this post.

    2.2 years ago
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    Dev Pedro

    This post has been merged with this post.

    2.2 years ago
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    Dev Pedro

    This post has been merged with this post.

    2.9 years ago
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    452 Tutilen

    Jupiter!

    4.3 years ago
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    Dev Pedro

    @AnotherFireFox oh, didn't saw that. You're approach may be a bit hard to implement

    +1 5.6 years ago
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    I guess I made a similar suggestion

    5.6 years ago
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    507 swope

    I wonder if the planet builder can have stratified layers of fluids beyond just atmospheres and oceans. Earth's oceans do have brine pools beneath them. Maybe a fictional planet could have multiple layers of different liquids and gases.

    +2 5.7 years ago

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