I faced this bug several times before but this is my first time reporting it.

This is nothing with the new experimental beta or the mods used I guess, since last time I got this bug was a year ago.
I presume this happens because the game doesn't update CoL if some parts are removed or a stage has been activated.

*The more accurate description:
Because of Aerodynamics, a typical looking reentry capsule faces heatshield forward in atmosphere. This is neat for reentry, but not good for Dragon style launch abort system. To compensate this, Apollo and Orion has Launch Escape Tower to put CoT in front of CoL and CoD. In Dragon's case, it aborts with trunk to put CoL and CoD behind of CoT.
My capsule used Dragon's method. So technically it shouldn't be able to abort properly without its aeroshell. It didn't earlier today, as law of Aerodynamics said. However, all of a sudden, it starts to ascend directly upward as if Aerodynamics is not in calculation. I assume this is a bug.

Bug Rejected Found in 0.8.500.0
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    @AndrewGarrison Oh, seems like I confused something while writing this - the tumbling comes from CoM and CoT placement, so not related to aerodynamic force. What related to the aerodynamic force is, if you put an aeroshell or a trunk of Dragon V2, it stops tumbling. See the videos

    4.8 years ago
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    @AnotherFireFox Did you know your correct craft also turns on Luna. The turning must be coming from something else and not from drag.

    4.8 years ago
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    @AndrewGarrison Thanks for your effort. Both of the crafts (working correctly and not) are run in same version of the game. This is the craft which work as I want, and this is not. You need the REO of this version which isn't on the webpage yet. You can activate the abort mod with AG 1.

    4.8 years ago
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    I'll spend some more time looking into it. I have some questions: What version of the game did this craft work correctly? Do you still have a version of the craft from that version of the game? Do I need to the Realistic Engine Overhaul mod to use this craft? Which version of the mod? How do I initiate the launch abort?

    4.8 years ago
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    Please gimme some words on the videos I took @AndrewGarrison. This is one very important thing I have to deal with, and I must know is it the game or my craft.

    4.8 years ago
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    For a reference I took two videos:

    This is how it should work, and how it worked
    This is how it's bugged

    This just doesn't mean it can abort better. It means it doesn't orient blunt face first in atmosphere, which means it can't reenter.

    4.8 years ago
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    @AndrewGarrison Can we have "draw CoD" function in the future? btw I turned the "Parts lift force" on.

    4.8 years ago
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    @AndrewGarrison then maybe it's different issue? The craft suddenly behave differently so I assume there's something wrong. Maybe more loke CoD.

    4.8 years ago
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    The CoL is only calculated on crafts that have wings.

    4.8 years ago

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