Reset the primary command disc autoilot to all zero, save, load, the autopilot settings are back to factory defaults.

Bug Rejected Found in 1.0.8.0
Sandbox View

2 Comments

  • Log in to leave a comment
  • Profile image
    15 quyxkh

    Okay, I'll just include a vizzy on-start thread to kill the autopilot then.

    Would have appreciated a warning though. If the goal is to avoid unnpleasant surprises, choosing instead to just trade one for another seems a bit sus.

    1.8 years ago
  • Profile image
    Dev Pedro

    This is made in order to prevent players from killing the controls of a craft without noticing (having all set to 0s would prevent the autopilot from working). A way around this is setting the range to 1 and the gains to a very small value, sorry for the inconvenience

    1.8 years ago

No Upvotes

Log in in to upvote this post.