This bug Is difficult to find, but it could let crafts fly to EXTREMELY FAR PLACES within a short time.
The operate steps:
1.Launch a craft with more than 10 tons in weight (the heavier, the better) and an Ion Engine with the minimum thrust to an orbit close to the escape velocity of Juno (the closer, the better).
2.Start the Ion Engine and begin Warp until the Apoapsis height is 2 million times higher than the Periapsis height.
3.Continue to accelerate and you will find the altitude of your craft increasing much more faster than before. At this stage, the ratio of Apoapsis to Periapsis will keep at 2 million and the actual speed is much faster than the speed shown on the screen. The faster the Apoapsis height increasing, the faster you will be.
This method could get to many light years in altitude within several hours. At about 975 light years, the altitude shown on the screen will become wrong and I will show it next time.
An orbit with an eccentricity of 0.999999 could have an actual speed much faster than the speed shown on the screen
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6 Comments
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45 Chaoshen1
I found not only did the velocity size shown on the screen got wrong, but the velocity orientation shown on screen also got wrong.
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45 Chaoshen1
And the limit altitude of this way is about 1.06E+27m(112 billion light years), after this altitude, crafts' orbit eccentricity will suddenly become much higher without starting engine, this method will be invalid then.
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45 Chaoshen1
This way could get to more than 2^63m easily and then altitude shown on the screen will become wrong.
See here:https://www.simplerockets.com/Feedback/View/qnu2vi/The-altitude-shown-on-screen-turned-wrong-at-263m-or-higher-and-kept-at-1m-or-3 -
45 Chaoshen1
This bug only happens on Warp.
When you turn off Warp, it won't happen, but if you accelerate the craft without warp and turn on the Warp moments later, the craft will teleport to a higher altitude. -
45 Chaoshen1
When this bug happens, the speed shown on the screen will become slower and slower, but the actual speed will become faster and faster.
New discovery: the eccentricity to trigger this bug not only could be 0.999999, but also could be 1.000001.(The eccentricity couldn't between 0.999999 and 1.000001, so SR2 don't support a parabolic orbit?)