photo shows an object that stays on two wheels because locked heading is on. Reason: locked heading uses all 3 axes when grounded, this leads when descending grounded that the pitch rises, this is nonsense - as soon as you are grounded you need no third axe to retrieve the correct heading. On the photo you see that the object stays for long time on two wheels touching the ground but he cannot get back to 4 wheels on ground because he is rolling, but rolling is only useful when in the air. As soon as you touch ground locked heading should use left right for moving in the right heading position. As soon as I unlock when moving like this, the object returns to its natural behaviour and moves on 4 wheels.... would be nice if automated locked heading could do this too? kind regards
Bug
Rejected
Found in 1.0.9.5
View |
2 Comments
- Log in to leave a comment
-
Dev Pedro
It is not "nonsense" and can have many applications for different types of crafts, if you expect a different behavior you can lock up or customize it with Vizzy
No Upvotes
Log in in to upvote this post.
Hi Pedro, wouldnt it be much easier to have a compass-toggle button for at the heading lock, that simply ignores the z axis? I mean instead of programming something in vizzy? To make an extra program for compass style locked heading on every grounded object to prevent that behaviour cant believe that this might be the best way? Honestly it is a rocket program that needs always three axes for locked heading on, for sure, I would not change that :)
landing on the moon with a rover honestly always I would cancel locked heading - or as you said I need to program something that ignores the z axis. thank you for this information, sorry juno is very complicated in some things and I have to learn now how to make a compass for grounded objects while every child can easily heading lock on rockets but even not on rovers, I need to check how I can make compass