I could very well be doing something wrong here, but when time I let the game timewarp itself to the preplanned burn, it doesn't take me out of timewarp.
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112 eonn44
@AndrewGarrison, after some testing, I cannot seem to intentionally recreate this glitch via loading a sandbox. I tried starting from a fresh save to no result
before reloading this sandbox (https://www.simplerockets.com/s/RKOT61/time-warp-problem), I was able to consistently recreate the glitch detailed above in the original post. When using this sandbox, I was never able to get the bug to work, and the game played normally
the process that I made for recreating this bug before loading the sandbox:
1. After loading, open the map
2. select the burn node
3. zoom out to where you can clearly see all of the moon's orbit (if this process doesn't work the first time, try zooming out further. I don't know why, but I was only able to get this bug to work when zoomed out very far).
4. timewarp at 2x speed
5. in the burn node menu, select the auto burn button, then the timewarp to node button. -
112 eonn44
@AndrewGarrison While I am away from my phone for a while, I thought I would go ahead and mention this: it has only happened when I set a burn node a good bit in advance (like, half an orbit in LEO). it's like the game accelerates time too fast, and misses the trigger to slow down missing the burn node. I will see later if I can get you steps/ a sandbox to replicate this.
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Dev AndrewGarrison
I believe you, but I can't repro the issue with this bug report. If you see this again and if you are able to capture a sandbox with a planned burn node that you know will fail in this manner, please submit a new bug report.
@eonn44 Okay, thank you for the additional information.