Original Report:
The water transparency is flickering a lot even when the time is paused

Dev Update:
The issue with the transparency effects flickering has been improved by using a constant near clip plane value. However, this bug report still exhibits some serious shoreline z-fighting (even on Windows) so I've updated the report and I'm leaving it open for now.

Bug Active Found in 0.8.108.0
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5 Comments

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    @AndrewGarrison @pedro16797 The issue with the transparency effects flickering has been somewhat fixed by the 'fix' mentioned in previous comments (constant near clip plane). This bug report highlights some serious shoreline z-fighting issues though, even on Windows. I've updated the title/content of the bug report to focus on the z-fighting rather than the flickering effects.

    5.1 years ago
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    We'll need to check the "fix" and see how it impacts this bug report as well.

    5.1 years ago
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    Dev Pedro

    @NathanMikeska xddd

    5.1 years ago
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    @AndrewGarrison you forgot to put quotes around "fixed", but yes, I think this is the same thing.

    5.1 years ago
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    I think this is the same bug you just fixed with the near clip plane on the camera?
    @NathanMikeska

    5.1 years ago

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