Original Report:
The water transparency is flickering a lot even when the time is paused
Dev Update:
The issue with the transparency effects flickering has been improved by using a constant near clip plane value. However, this bug report still exhibits some serious shoreline z-fighting (even on Windows) so I've updated the report and I'm leaving it open for now.
@AndrewGarrison @pedro16797 The issue with the transparency effects flickering has been somewhat fixed by the 'fix' mentioned in previous comments (constant near clip plane). This bug report highlights some serious shoreline z-fighting issues though, even on Windows. I've updated the title/content of the bug report to focus on the z-fighting rather than the flickering effects.