Almost nobody knows what it really does even with the tooltip, it's a common source of bugs and misbehaviors and really hard to debug for new users. For pro users that know what to do, XML edits are a common thing used in many other "not user-friendly features", so keeping this feature hidden from the GUI would prevent many problems.
@FelixFan1 No problem
@Mikenet
Thank you so much, I appreciate it mate.
@FelixFan1 Have you tried to run some test? You could save your rockets and maybe reinstall the game. Or tweak the graphical settings to low to see if it stops crashing. It's possible you're overwhelming your CPU and graphics card. I have a new computer too, I don't have any issues with crashing but I have a gaming laptop with 16 gigs of ram and a good graphics card. Still on max settings, there's a framerate drop in the first few seconds after loading a world. I could imagine that a lower end computer may have some trouble if you have the graphics settings maxed out but I'm not positive.
I don't know what specific setting may help, but you could always reset to default settings if it doesn't work and try reinstalling the game. Those are the first things I'd try.
@pedro16797
Found the S.M, But my game is freezing constantly. All this despite the fact that my laptop is still under a year old, And has over 400GB of free storage.
@pedro16797
I figured it out by doing what you said. I suppose my confusion came with the last update where it was stated...
"Removed Stability Modifier from Advanced Part Properties. It is now only configurable by editing the XML attribute."
I figured that meant the stability modifier was completely removed from the GUI and could only be edited with an XML editor. I'm glad it's still accessible in the game, I'll only use it when absolutely necessary.
@pedro16797 I haven't messed with this in a little bit but getting back to the conversation, you said I should enable hidden tools in the tinker panel to edit the stability modifier. Does this mean that XML can be edited from within the game somehow, because what I did was download a third party XML program and manually navigated to the Simple Rockets directory to try to edit the correct part.
I'm not sure if that's the best way to go about it because as I was saying before I didn't see anything to edit stability modifier in the XML program under the correct part unfortunately.
Thanks again for any help, I like the game in general. I've been trying to design one rocket that can launch from Droo then land on Cylero and get back again without any orbital rendezvous or secondary rockets just to see if I can pull it off. Needless to say it's a big rocket so the legs on the first stage have to be stable.
@pedro16797
My game is constantly freezing all the time, I have to keep forcequiting the game to use it again. What happens is that after a while of building it won't let me do anything at all, I have to wave the mouse over the bottom of the screen then click on the app's icon and press ForceQuit. After that I reopen the game, Then the cycle starts all over again.
Any thoughts or helpful suggestions perhaps???
@pedro16797
Not yet, But I won't give up.
@FelixFan1 thanks. Have you been able to find it?
@pedro16797
I changed the comment if that helps.
@pedro16797
Ouch.
@FelixFan1 in the tinker panel
@FelixFan1 if you don't make rockets you could consider doing the same with the comments, someone was asking for help, no need for your negativity on every post in the website
@pedro16797
How tho?
@Mikenet enable hidden tools
@Mikenet
ikr?
Thats why I don't make rockets anymore, Instead I just build other stuff to entertain people.
Exactly what do I edit in XML to use the stability modifier? I believe I found the right file for my rocket and I selected one of the legs as a part, but I don't see any attribute or setting that's called "stability modifier" so I have no idea what to tweak or how to tweak it.
This is unfortunate because I just figured out how to keep my landing legs from wobbling on my big rocket. Now the whole rocket will probably sway back and forth on the launch pad again. I'd do away with the legs on the first stage but it seems silly to have a rocket resting on its engines before takeoff.
Any help is appreciated, I like my design the way it is so I'd like to figure this out if at all possible.
P.S. I read the warning in the teak panel about how the stability modifier can cause glitches and only to raise it slowly until the problem is fixed. I followed those instructions and saw no noticeable glitches :)
@aaaaalsa
@Fime
@PanzerAerospace
@pedro16797
@HorizonsTechnologies
@Zenithspeed
@KirRu
@NotAGopnik
@FalconAero
WTF makes it so confusing among all the other stuff on the game?
It helps me more than anything.
@pedro16797 Alright. I’m wrapping up.
@Fime @PanzerAerospace don't make me lock the comments in this post
@Fime Good for you.
@PanzerAerospace i have a pc and a mobile
@Fime Doesn’t sound hard. But if I am wrong, I am wrong. it won’t hurt me if you win a pointless argument. Just get a PC then. I prefer mobile anyways for building.
@PanzerAerospace okay kidoo lets compare.
Mobile : Look at the part id, save the craft, switch to your text editing app, search for the part (if you make quality craft the xml file is very big), change the desired value, save the file, switch to SR2, reload the craft = 8 steps, with some of these pretty long
Computer : click on the edit xml button, change the value and apply = 3 very short steps.
You are wrong, sorry.
@Fime It’s as easy as doing it on mobile.