Allow the player to retrieve certain data attributes from craft parts, perhaps limited to named parts for identification. Like "hinge 4" becomes hinge_4 and has attribute: hinge_4.currentAngle, hinge_4.PowerState, hinge_4.AngularSpeed, etc....
Extends to all parts that could have moving components and relevant information about the current movement state of the part.
Say I want to have a walker leg stop when it touches the ground, I would read when a shock begins to compress and then stop the leg
Named parts show up in a new vizzy panel with a drop down of attributes if there are more than one. Some attributes can be program set, like power state or motion locked, others may be read only, like currentAngle