Investigate adding waves for the oceans. Water is currently normal mapped, but flat. Look into using tessellation and displacement maps to create waves with the existing water meshes.

Suggestion Done Fixed in 0.9.507.0

22 Comments

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    22.7k Rizkyman

    When? :(

    +2 4.1 years ago
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    644 AstroTaha

    Yes, Very Good Idea.

    4.1 years ago
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    @Rizkyman no

    4.1 years ago
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    2,196 Blueland

    Yes

    4.1 years ago
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    22.7k Rizkyman

    When?

    4.1 years ago
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    yes we need waves

    +2 4.2 years ago
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    3,923 Mikel8

    My device crash.... LOL

    +2 4.2 years ago
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    Whaat? Cool!

    4.3 years ago
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    15.6k Hylo

    Yes please. And Clouds

    +11 4.4 years ago
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    644 AstroTaha

    Good idea. This can simulate real world.

    4.4 years ago
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    15.6k Hylo

    @NathanMikeska Kinda like you did with the terrain

    4.4 years ago
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    15.6k Hylo

    @NathanMikeska if you make the water 3D (as in a mesh), I guess then you can do: surfacewater-= under_water
    I don’t know if that is possible but it is just an idea

    +1 4.4 years ago
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    Dev Pedro

    @NathanMikeska makes sense, and I guess currents for the rivers would be hard to implement and without them they're a bit too simple

    4.9 years ago
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    @pedro16797 Can't really do that as its currently set up. Being able to change the height of the water mesh probably isn't the hard part... its all the code (such as water physics) that assumes position < sea level == underwater

    +1 4.9 years ago
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    Dev Pedro

    @NathanMikeska oh. And would it be possible/feasible to apply height modifiers to the water mesh?

    4.9 years ago
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    Tessellation of this nature would be on the GPU only. The rendered geometry would not be in sync with the actual physical meshes/colliders.
    @pedro16797

    +1 4.9 years ago
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    Dev Pedro

    Thinking about this, if it's possible to add tessellation and displacement maps wouldn't it be possible to make some areas of the ocean be higher than sea level to fake rivers? The planet code would need a river generator and may be complicated in terms of shaping the terraing, but raising the water level should be relatively easy and would add a lot to the planets

    4.9 years ago
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    559 SATA

    Sounds like a good idea, how would it affect performance on mobile though?

    +2 5.1 years ago
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    Agreed

    +1 5.1 years ago
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    3,141 speediplayz

    an ocean rework would be nice, where we could make submarines, have underwater areas to explore, more detailed oceans in general and possibly even small fish

    +3 5.1 years ago
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    and maybe normal mapped shockwaves

    +2 5.1 years ago
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    Dev Pedro

    YES

    +3 5.1 years ago

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