It important for vizzy players to test vizzy program faster. We should allow players create or change program during flight so that program can be useful in deep space or anywhere. Auto deep space exploring almost impossible now. We need more auto crafts.
Suggestion
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905 Skye93
Hell yeah. I’ve recently started an auto-orbit vizzy programme for the first time yesterday and i’m not good with vizzy, so i’ve painstakingly had to revert to build every time i saw a slight error, and i’m on a potato-y ipad and it’s a somewhat complex craft, so it often crashes, massively lengthening the process. In-flight vizzy editing would be a godsend.
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4,715 NellEngineer
Yes! This would be excellent not only to be able to test and develop the vizzy but also to help update the crafts to perform another function, such as taking off to a new orbital plane or landing on another celestial body and perhaps even doing other things like mapping the terrain, etc. This would greatly avoid having to re-launch the craft again
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Oh my god yes. This would be so useful for when we don’t want one super complex script and instead just multiple easy ones, like one for launch, one for orbit, landing etc. Real rockets also did this anyways