Add a mode to the editor that calculates the static forces and moments and derivatives for thrust and aerodynamics using the same modeling as the game. Sliders for control positions: roll, pitch, yaw, slider1, slider 2. Also sliders for flight condition (planetary body, altitude, velocity, Euler angles, fuel conditions.) Output forces visualized per part as vectors from the part centroid.
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507 swope
@speediplayz - sure, flaps or tail incidence angle or tilt wing or whatever.
Since I made this suggestion, the devs added the analysis panel. I wonder if wind tunnel could be like that panel.
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3,143 speediplayz
@swope if you have a spare slider on your vehicle, add extra flaps that are controlled by said slider, it works nice
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Also need to show aerodynamic force / connection point stress / temperature contour to help finding the part that would break / burn / creating most of the drag. So no need to search in slow motion flight over and over again.