This option should clear any craft that does not have a cockpit or computer chip. That way, you can clear debris all at once instead of manually removing possible hundreds of loose parts one at a time (I did that and it was not fun, especially since 90% of it was parachutes)
Ability to clear “crafts” that don’t have cockpits(aka a parachute that came off your craft when it exploded, and that parachute’s 50 brethren))
0
Catsrule
5.2 years ago
Yes, this is a wonderful suggestion! It's very annoying when one of my Cylero lander crafts explodes from a hard touchdown on the surface and scatters dozens or hundreds of tiny parts all over the surface for many kilometers in all directions, making it impossible to find and delete each tiny part, which forces me to start an entire new simulation. Great idea! :)