I had to record it because I don't think this can be described well with words. This is possibly the weirdest bug I've seen so far.

I was testing Ilithos, a body very problematic (when we fix a bug another shows up, with out of range eccentricity, the size, the ground mesh, the SOI...) when suddenly:

  • While in Map View sudden SOI interchange in close approach (from Ilithos to Cylero back to Ilithos)
  • Went back to Flight View just to see that Ilithos and the sun flare stopped rendering (there was a sun, but without the flare)
  • Went back to Map View and then the last frame of what was missing in Flight View was frozen in Map View (the ground mesh and the sun flare)

Edit: I forgot to mention that both the top left icons and the details windows are mixed

NM Edit:
Original Title: Rendering broken in flight view is passed to map view
New Title: StackOverflow in ManeuverNodeScript.SetDeltaV

Bug Done Found in 0.8.201.0 Fixed in 0.8.302.0
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5 Comments

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    Dev Pedro

    @PhilipTarpley cool thanks!

    +1 5.1 years ago
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    @pedro16797 Good find! It was related to a poorly implemented bit of code which attempts to prevent using the maneuver nodes to create an orbit that is perfectly parabolic (eccentricity of 1). It had a hard-coded threshold of 10m/s, and the body you're orbiting has an exit velocity of about 13m/s so you are nowhere near parabolic at 10m/s. I have fixed the issue.

    5.1 years ago
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    I'm actually not sure because I haven't really investigated it yet. I just watched your video and took a look at the log file. I noticed the stack overflow there, so I assume that is what caused this, but its possible it could have been an unrelated issue.

    5.1 years ago
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    Dev Pedro

    @NathanMikeska I'm glad it was easy to find the cause, what was causing the stack overflow? (to prevent it from happening until it's fixed)

    5.1 years ago
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    FYI, I changed the title on this report

    5.1 years ago

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