It would be nice to have the option of curving the fuselages and not just displacing the two ends.

This can make replicating fuel ducts, tubes for monorails (and hyperloops), artificial gravity rings and much more things possible.

I would love to have something like a bezier curve in both ends, but if that's too complicated a curvature parameter may work, so the curvature will always be in the same axis and then we can rotate the part to fit it where we want.

Extreme curvatures can help making toroids, or at least the use of 3 90° curved fuselages.

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5 Comments

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    Yesss! I need it too!

    one year ago
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    Dev Pedro

    This post has been merged with this post.

    2.2 years ago
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    11.7k KraZIvan

    @pedro16797 oh i see, i like your idea

    5.6 years ago
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    Dev Pedro

    @KraZIvan I know that cones (and heatshields) have interesting shapes if you change the radius of the tip and/or displace it, but I'm thinking more in the possibility of curving cargobays to make hollow curved tubes and fuselages to simulate fuel pipes

    +3 5.6 years ago
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    11.7k KraZIvan

    If you play around with cones they take on interesting curves if you elongate or offset/displace both ends, I haven't used it in builds but I've played around with them and have seen them do this, maybe this can be developed further for a separate fuselage part that allows for more curves?

    5.6 years ago

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