What would be extremely helpful, in my own opinion, would be some means of determining the lift forces generated by non-wing parts such as a fuselage that is shaped in such a way that it should be generating large amounts of lift. I know that there's a setting to toggle part lift forces on or off but I have not noticed a significant difference even with the fuselage(s) shaped almost identically like the experimental lifting body aircrafts of the real world. Now to me this seems like either there's not really enough lift forces being generated by said parts or alternatively no lift forces at all. I'd like to see some sort of part lift vector switch to show how much lift is being created or maybe a lift option in the hidden properties menu to allow for more realistic physics/aerodynamics. Maybe it's just me but I like lifting body aircrafts and would like to build more but having to hide wings within the body just feels wrong, especially when we have all the necessary tools to shape the fuselages to the correct specs.