The procedural wheel holds far too much weight and becomes floppy and glitchy when this happens, simply breaking them under too much load would be good, varying with size and maybe an xml property too

Suggestion Submitted

5 Comments

  • Log in to leave a comment
  • Profile image
    6,445 Probreyene

    I'm thinking 2 stages before it completely breaks, Depending on a variable on how much weight each stage supports, the first stage should be the deflated tire and then an explosive metal/rim.
    Some examples: Dying tire, Crash

    Pinned 2.1 years ago
  • Profile image

    @Probreyene good addition,

    2.1 years ago
  • Profile image

    controlled clang

    2.6 years ago
  • Profile image
    26.8k Zenithspeed

    yes but add preventBreaking like they did to pistons and stuff

    2.6 years ago
  • Profile image
    13.8k Vedhaspace

    Nice idea
    Breaking is better than glitching

    2.6 years ago

3 Upvotes

Log in in to upvote this post.