The procedural wheel holds far too much weight and becomes floppy and glitchy when this happens, simply breaking them under too much load would be good, varying with size and maybe an xml property too
The procedural wheel holds far too much weight and becomes floppy and glitchy when this happens, simply breaking them under too much load would be good, varying with size and maybe an xml property too
I'm thinking 2 stages before it completely breaks, Depending on a variable on how much weight each stage supports, the first stage should be the deflated tire and then an explosive metal/rim.
Some examples: Dying tire, Crash