I only changed the graphics setting for craft related textures, and the craft went black when reentering the game. Guess it didn't know what to do

Bug Done Found in 0.3.0.0 Fixed in 0.3.3.0
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    Also, I've noticed that if you are in orbit around the planet (and the quad sphere is not loaded), then you'll receive this exception:

    Coroutine couldn't be started because the the game object 'QuadSphere' is inactive!
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    Assets.Scripts.Terrain.QuadSphereScript:FullLodUpdateAsync() (at Assets/Scripts/Terrain/QuadSphereScript.cs:496)
    Assets.Scripts.Terrain.QuadSphereScript:RebuildLodTable() (at Assets/Scripts/Terrain/QuadSphereScript.cs:1756)
    Assets.Scripts.Terrain.QuadSphereScript:OnLodDistanceSettingChanged(Object, SettingChangedEventArgs1) (at Assets/Scripts/Terrain/QuadSphereScript.cs:1655)
    ModApi.Events.WeakEventHandlerWrapper
    2:Invoke(Object, SettingChangedEventArgs1) (at ModTools/ModApi/ModApi/Events/WeakEventHandler.cs:249)
    ModApi.Settings.Core.Setting
    1:RaiseSettingChangedEvent() (at ModTools/ModApi/ModApi/Settings/Core/Setting{T}.cs:143)
    ModApi.Settings.Core.Setting1:CommitChanges(Boolean) (at ModTools/ModApi/ModApi/Settings/Core/Setting{T}.cs:173)
    ModApi.Settings.Core.SettingsCategory:CommitChanges() (at ModTools/ModApi/ModApi/Settings/Core/SettingsCategory.cs:218)
    Assets.Scripts.Ui.Settings.SettingsDialogScript:FinalizeApply() (at Assets/Scripts/Ui/Settings/SettingsDialogScript.cs:551)
    Assets.Scripts.Ui.Settings.SettingsDialogScript:OnApplyButtonClicked() (at Assets/Scripts/Ui/Settings/SettingsDialogScript.cs:622)
    System.Reflection.MethodBase:Invoke(Object, Object[])
    UI.Xml.XmlLayoutController:ReceiveMessage(String, String, RectTransform) (at Assets/Packages/ThirdParty/XmlLayout/UI/XmlLayout/XmlLayoutController.cs:72)
    UI.Xml.<HandleEventAttribute>c__AnonStorey0:<>m__0() (at Assets/Packages/ThirdParty/XmlLayout/UI/XmlLayout/ElementTagHandler.cs:534)
    UI.Xml.XmlElement:<OnPointerClick>m__A(Action) (at Assets/Packages/ThirdParty/XmlLayout/UI/XmlLayout/XmlElement.cs:1253)
    System.Collections.Generic.List
    1:ForEach(Action1)
    UI.Xml.XmlElement:OnPointerClick(PointerEventData) (at Assets/Packages/ThirdParty/XmlLayout/UI/XmlLayout/XmlElement.cs:1253)
    UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction
    1)
    Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at Assets/Packages/ThirdParty/Rewired/Integration/UnityUI/RewiredStandaloneInputModule.cs:785)
    Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32) (at Assets/Packages/ThirdParty/Rewired/Integration/UnityUI/RewiredStandaloneInputModule.cs:69

    6.3 years ago
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    532 JoshMan

    And clicking the parts makes them reload textures, just figured that one out

    6.3 years ago

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