SR2 currently bases the total thrust and total delta-v based on the stages of crafts, however not every craft uses stages to activate its engines (e.g. many also use AGs), meaning that its hard/impossible to get accurate delta-v and thrust readings for those crafts assuming all functional engines are active.
Personally, i think that there should be a seperate tab in the designer that shows delta-v and total thrust based on which stage the craft is in, and which AG is enabled or disabled (regardless if the stage/AG has engines linked to it or not), while in the site this could just be shortened and simplified to the total thrust and delta-v of all engines that work (i.e. engines used as decorative pieces (unable to produce thrust due to lacking fuel) will be excluded)
Suggestion
Submitted
No Comments
No Upvotes
Log in in to upvote this post.