Maybe add an speed ceiling for impacting water, maybe at 30 m/s, so if you want to de-orbit a spent stage, it actually is destroyed, and doesn't end up floating around.

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    Dev Pedro

    This post has been merged into this post and this post has been marked as duplicate.

    2.7 years ago
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    @Cleptrophese Definitely
    I mean, it has saved multiple lives the way I play. But, I need to learn

    3.4 years ago
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    YES.
    Water is WAY too forgiving right now.

    +1 3.4 years ago
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    @SomeRando yea

    3.7 years ago
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    3,190 SomeRando

    makes sense to me

    3.7 years ago

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