I've tried many ways to rotate and mirror this group, but I can only rotate one part. If I place a block, a piston connected to the block and a block connected to the piston it breaks too, I don't know if this is because of having too much pieces connected one to another
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5 Comments
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Dev AndrewGarrison
It's not a hash, it's just an ID for a symmetry group so the game knows which parts are symmetrical. It's harmless if it's still in the XML.
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Dev Pedro
@AndrewGarrison editing the xml I've found some parts that had simmetry but once it was removed a hash remained in the code.
Even weirder, the hash was different in each line of the part -
Dev Pedro
@AndrewGarrison I've found a solution, instead of branching simmetries (before I made the ring with radial x2 simmetry and then attached averything to the tank and made 2x simmetry of everuthing) I break all the simmetries that I had. This makes it more time consuming but this way it doesn't break.
Maybe if you add multidimensional simmetry in the xml in order to maintain a hierarchy whenever a part with simmetry is attached to the side of a tank the problem would be solved. I'm not sure.
Btw, why part simmetry hash is replicated in each line of the xml?
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Dev AndrewGarrison
This is because once the part is connected to the craft, it no longer knows which parts to include in the rotation. This isn't a bug, but it is somewhat undesirable behavior. We do have a suggestion to improve this here.
@AndrewGarrison ah, it was so long I thought it was a hash.
It was harmful, but not for "ingame" features. I was trying to turn a tank into an strut and the craft broke