I made a craft to orbit luna at a low altitude and the apoapsis and periapsis seem to slowly drift out of place and sometimes they change altitude. Warping time fixes this but its annoying when im trying to see the craft in real time
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370 Destinysama
I mean it's no problem for me it's like real physics right there.
Sometimes orbits do not stay still it's changing but hard to notice -
Dev Pedro
@AndrewGarrison I've been thinking about your first comment
"I do think it is possible for orbits to change slightly at very low altitudes due to reference frame rotation at those low altitudes."
And it started to make more and more sense.
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Based on this bug report the obvious reason for this drift shows up at low altitudes and based on this comment planet rotation seems to be directly related.
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I've run into this bug again but this time it was extremely obvious when it started to happen because it was a moon with a high radius and a very thick atmosphere and I think you were right, it looks like it's the frame reference change causing it because it happened where the game changes from surface speed to orbit speed and vice-versa.
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It looks like the denser the atmosphere and the faster the planet spin the more error shows up in the transition and by only having a thick atmosphere or a small enough body you can spot it too (as in Ilithos). -
45 Chaoshen1
It would make the orbit bigger and bigger in SR1 at Fast Forward. In 1.5 hours in real time could let a 70km orbit become an 100km orbit in SR1.
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Dev Pedro
Possibly related bugs:
Orbital Decay Below 20km Without Atmosphere
Craft loses velocity -
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Dev AndrewGarrison
Dev Notes: Although I was not able to reproduce the issue with this sandbox, I do think it is possible for orbits to change slightly at very low altitudes due to reference frame rotation at those low altitudes.
Plz no