I'm not sure it's bug, game limitation or intended feature, but I guess this worth reporting.

Reproduction: Make any craft in your designer. Make it two separated crafts with respective command pod. Put moving parts on both crafts and keybind them to whatever you want. Fly your craft. You can control both craft with the key.

This is my video exploiting that. The tower and the rocket/crawler are separated crafts but I can control both at same time. You can see what I said around 5:30.

Suggestion Rejected

8 Comments

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    @AndrewGarrison Ah okay, got it. Thanks!

    5.9 years ago
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    @AnotherFireFox If they are separated in the designer, they might be controllable by the same command chip until you activate a stage.

    +1 5.9 years ago
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    @AndrewGarrison Yeah I played around a little bit with command pod id in xml. I guess is that if 2 crafts are physically separated, they shouldn't obey to same control core. Isn't it?

    5.9 years ago
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    When you create a craft, all parts are linked to the current primary command pod. That's going to control everything. If you want certain parts to only respond to a specific command pod, you would need to build that craft separately, and then create a subassembly from it. When you add a subassembly that has a command pod, parts will retain their link to the command pod in the subassembly.

    +1 5.9 years ago
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    @AndrewGarrison Great, what about control nearby craft thing?

    5.9 years ago
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    Weight does add friction to wheels. They can become a bit glitchy when under extreme weight.

    +1 5.9 years ago
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    @AndrewGarrison

    6.0 years ago
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    btw the weight of the craft doesn't add friction to the wheels? Because my crawler wheels look like dancing on ice floor, which is odd. I didn't touch friction slider because I thought the weight of the crawler itself would do the job.

    6.0 years ago

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