To replicate this:
Add a piston in cycle mode activated with an AG, in this case AG1
Set the piston input to anything but 0
At launch the piston will be off and won't move
Activate the piston so it starts to cycle
Deactivate the piston and it will keep on cycling
Bug
Rejected
Found in 0.7.1.4
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2 Comments
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Dev HellFireKoder
This is the intended default functionality.
If you want it to stop moving when disabled, set
zeroOnDeactivate
to true on thePiston Input
Input Controller (property is visible in the designer when you "Show Hidden Properties" from the tinker panel).
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@HellFireKoder I should go back to old posts, I'm sure there are more suggestions and bug reports based on a lack of knowledge that now I have.
Sorry for making you spend the time reviewing this things. It would be interesting to have an option to mark them as rejected or a similar tag ourselves, since deleting them may cause confusion.