and I think it would be private servers only, public causes way too many problems. and the solution to time warp is really simple. when you warp, time travels faster from your point of view and everyone sees your craft jump into hyperspace essentially.
it would be awesome to have saved private multiplayer systems so you could colonize planets with friends. oooorrrrr... use there stuff while they aren't online.
@SunlitHaddock14 yeah, the timewarp is the biggest and most complex issue in order to make multiplayer space games, or you would just be waiting for months or years
here is how to fix the time-warp issue so we can go anywhere and still interact with one another:
when someone time-warps, there would be a menu saying what time their in, if you are warping, you cant sync, if there not, u can sync with their time and your position location rotation ext will sync, just add a menu
smaller summery:
add a time sync button, add a chat menu button, add a server list button, allow to host servers on your device, when u spawn, have a safety bubble surrounding a 50m radius in a dome shape,
:) i hope this helps with this so it can be added, pls add it jundroo
another way to visualize it is to play the mod Luna multiplayer for ksp1
My thought on timewarp, would if you press a button for timewarp and it asks the entire server to timewarp. Like a yes or no thing. But the entire server has to agree to time warp. And only the person who asked can control it
That is good, just that we have be be aware that some of the features existing in sr2 may violent the gameplay of multiplayer, such as deleting craft near the spawn point if another craft spawns there to prevent unwanted collision.
Also we have to be aware people spawning too high part count crafts or glitched craft like this(
https://www.simplerockets.com/c/UseEZK/Glitched-plane
) which will lag the lobby and maybe crash players around.
Moreover, multiplayer needs a powerful server to run, especially when the player count increases so it need to load more and more physics, visual and datas, unlike currently in single player we uses our own device to calculate as we don’t need to send any data to the server.
I know this is long lol, I actually got more to say but I think it will just make some of us mind-blowed by those bunch of texts so I’m just gonna stop here.
This would be good. Maybe you could have 2 people working on a craft at the same time.
and I think it would be private servers only, public causes way too many problems. and the solution to time warp is really simple. when you warp, time travels faster from your point of view and everyone sees your craft jump into hyperspace essentially.
it would be awesome to have saved private multiplayer systems so you could colonize planets with friends. oooorrrrr... use there stuff while they aren't online.
hell yeah
NEW CONTENT IN UPDATE 1.4
- MULIPLAYER
- CLOUDS
- WEAPONS
- BETTER STABILITY
- RAY TRACING
Yess
@lly282828 yes, or create extreme chaos/crafts the server
@HumanoidCreature I agree. I can’t wait to blow someone up when the game has multiplayer servers.
they gotta add this, this will make the game so much more fun
i got the idea from here: https://lunamultiplayer.com/
the dev's can just ask the lmp team if they can use a multiplayer game system like them
@SunlitHaddock14 yeah, the timewarp is the biggest and most complex issue in order to make multiplayer space games, or you would just be waiting for months or years
here is how to fix the time-warp issue so we can go anywhere and still interact with one another:
when someone time-warps, there would be a menu saying what time their in, if you are warping, you cant sync, if there not, u can sync with their time and your position location rotation ext will sync, just add a menu
smaller summery:
add a time sync button, add a chat menu button, add a server list button, allow to host servers on your device, when u spawn, have a safety bubble surrounding a 50m radius in a dome shape,
:) i hope this helps with this so it can be added, pls add it jundroo
another way to visualize it is to play the mod Luna multiplayer for ksp1
My thought on timewarp, would if you press a button for timewarp and it asks the entire server to timewarp. Like a yes or no thing. But the entire server has to agree to time warp. And only the person who asked can control it
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Option of Custom server can be made though. And ig that will cause lot of chaos as well as fun also.
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why not time warp that could take me forever to go to Luna
That is good, just that we have be be aware that some of the features existing in sr2 may violent the gameplay of multiplayer, such as deleting craft near the spawn point if another craft spawns there to prevent unwanted collision.
Also we have to be aware people spawning too high part count crafts or glitched craft like this(
https://www.simplerockets.com/c/UseEZK/Glitched-plane
) which will lag the lobby and maybe crash players around.
Moreover, multiplayer needs a powerful server to run, especially when the player count increases so it need to load more and more physics, visual and datas, unlike currently in single player we uses our own device to calculate as we don’t need to send any data to the server.
I know this is long lol, I actually got more to say but I think it will just make some of us mind-blowed by those bunch of texts so I’m just gonna stop here.