vehicles are slowed down WAY to much when they enter the water. it is impossible to make anny kind of moving seaplane, ship, or boat
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146 Ambarveis
I'm not sure of the accuracy of the simulation but I do agree that it feels like it's too much drag. i can barely take off without vertical lift. I feel like it should be more similar to simpleplanes style drag instead of a brick wall?
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45 Chaoshen1
I think this bug has been fixed in 0.9.918(maybe earlier).
With a long Nose Cone and some powerful engines, such as large solid boosters, you can get to SUPERSONIC speed in water easily.
With 1024 engines piled up in a craft and a 50m long Nose Cone in the front of it, I 've got to 5344m/s underwater——faster than the escape velocity of Droo——without using any cheating methods such as Tinker Panel and xml changing.
There's a video:
https://b23.tv/ebagTJl -
45 Chaoshen1
But something that is very dense can move very fast for serveal seconds in the water. I made an object with over 1t/cm3 density and it dropped in the sea at 2907m/s, then it punched the sea bottom at 3011m depth and 2844m/s.
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3,257 Chancey21
I know, I mean it’s way too exaggerated. A seaplane that is super fast in the Air barely moves in the water @DPSAircraftManufacturer
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The submerged drag alone is positively bonkers, but is exacerbated further by an apparent lack of any planing force, or "lifting body"-type lift as your waterspeed increases. Hydrofoils don't seem to help. I wonder - does underwater drag increase with no correspondent increase to underwater lift?
For now, the only way you can simulate a useful amount of planing is by mounting screws vertical beneath a hull, setting them to spin proportional to your speed.