I realise that custom interiors are quite popular. I haven't done much in game but I plan on using only Custom Interior instead of just putting Pilots/Droonauts on a Capsule without visualisable interior.

But I have realised that if the Custom made capsule gets in water it fills completely with water.

There are times when I'd wish I could make a submersible capsule that would remain water free or having a somewhat realistic situation where there seems to be air within the capsule as it gets into space.

Perhaps it would be great also to have a part that would be able to pressurise a Capsule Bubble and for the Bubble to depressurize if a certain part that would be designated as a door is opened or something like it.

But really I'm thinking it'd be nice to have a Capsule and perhaps a Cargo hold that is pressuerisable and wouldn't fill up with water when submerged.

Suggestion Duplicate

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    Dev Pedro

    This post has been merged into this post and this post has been marked as duplicate.

    2.2 years ago
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    @EA Thanks 😊

    +1 3.5 years ago
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    @Hermes01000100 Great, I'll look into that actually 😁. Thanks for the suggestion, really appreciate it.

    +1 3.6 years ago
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    @NewVistasExpeditions I agree that more realistic water physics would be really cool. If I were you, I'd experiment with surrounding your craft with a transparent fuel tank or strut with part collisions off. That might get the effect you're looking for.

    +1 3.6 years ago
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    @Hermes01000100 Thanks. I noticed that water goes through all parts and felt like it'd be nice to have capsules where that doesn't happen. Had just suggested it, just in case there is time to create something extra😊. I realise most suggestions require a ton of work. It's just that some suggestions I have will make for a more realistic feel. Realism is hard and a lot of work and at times just flat out impossible in games. It's just my mind going off thinking of things I'd like to see.

    +1 3.6 years ago
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    Water goes through all parts no matter how solid they are. Creating hollow areas where water couldn't get in would require a ton of work for a feature that isn't widely asked for.

    +1 3.6 years ago

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