Luna should emit a light onto Droo when it is night time on Droo and Luna is in the sky during the middle of the night. This should be where the "ambient light" comes from. Not from the craft itself. This means that if Luna was not overhead during the middle of the night, it would be pitch black, and the only thing you could do about it was use lights.
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507 swope
Not just Luna if more bodies are added to the default solar system, or users create their own their XML editing or a future planet builder feature.
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Needs to be a lot more options around these sorts of suggestions (especially for content creators like myself... selfish reason I realise). It is hard to show what is going on to an audience when half the time you can't see anything. I know it is more realistic this way, but having options to bump ambient lights on planets/moons etc is important in this regard. One thought is that an ambient light setting could simulate having a minimum amount of "emission" so that all the surfaces on all vessels have a slight light to it. If paint is very reflective, the ambient settings do not effect the vessel at all as far as I can see.
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This post has been merged with this post.