I've had constant issues of not knowing how big or small a thing is in PS, so the scale compared to my crafts always ends up being either too big or too small. A quick and easy fix for this would be to reuse the astronaut mesh, remove all of its animations, textures, controls, etc. and put it in a basic T-pose - at a scale of 1,1,1 it will be the exact same size as a normal (non-XML'd) astronaut, allowing us to have a better sense of scale during our structure building shenanigans.
Also maybe make it appear during flight so we can make giant T-posing astronaut statues? lol
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When you make a building you might notice droods might be too big for the building(or small), this is very annoying.