Im using iphone 11 pro max and after the initial crash i relaunch the app and it typically works the second time, it always crashes and closes on the first attempt. This has been happening for months
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Dev Pedro
@Chris328 sorry for the delay, I totally missed that ping. Lights and shadows can be too much for some devices. Thanks for the detailed report and for being able to find what was causing it :)
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1,003 Chris328
I figured out what is causing the crash. On the capsule of my (SHLR) I have 8 lights on the outside diameter and I have them as already activated. I turned them off and everything works great with 1 interior light on and 4 small docking lights on always. For some reason the additional 8 lights cash it to crash @pedro16797
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1,003 Chris328
Celestial Database: Database Refreshed.
Planetary Systems: 6
Celestial Bodies: 108
Support Files: 39
Total Files: 153
ModApi.CelestialData.CelestialDatabase:RefreshDatabase()
ModApi.CelestialData.CelestialDatabase:Initialize()
ModApi.CelestialData.CelestialDatabase:Create()
Assets.Scripts.Game:Initialize()
Assets.Scripts.Startup.StartupScript:Start()Celestial Database: Initialization Complete (0.11 seconds)
ModApi.CelestialData.CelestialDatabase:Initialize()
ModApi.CelestialData.CelestialDatabase:Create()
Assets.Scripts.Game:Initialize()
Assets.Scripts.Startup.StartupScript:Start()Screen Size: 2688x1242, Requested: 2688x1242
Native Resolution: 2688x1242@60Hz
Mobile Resolution Scale: 1
Assets.Scripts.Settings.GameQualitySettings:ApplyMobileResolution()
Assets.Scripts.Settings.GameQualitySettings:ApplyDisplaySettings()
Assets.Scripts.Game:Initialize()
Assets.Scripts.Startup.StartupScript:Start()Loaded Game State: b96be0d4-57fb-41eb-9cda-f197c91f17f8
Assets.Scripts.Game:LoadGameState()
Assets.Scripts.Game:Initialize()
Assets.Scripts.Startup.StartupScript:Start()0.9.404.0
N/A
Unknown
Craft Designs Folder: /var/mobile/Containers/Data/Application/D887B333-A17A-400E-B6A2-3CC77DA50E27/Documents/UserData/CraftDesigns/
Device Model: iPhone12,5
DeviceType: Handheld
Screen Size: 2688x1242
Resolution: 2688x1242
Refresh Rate: 60
Target Framerate: 30
VSync Count: 0
Full Screen: True
Screen DPI: 458
Safe Area: (x:132.00, y:63.00, width:2424.00, height:1179.00)
GraphicsDeviceID: 0
GraphicsDeviceName: Apple A13 GPU
GraphicsDeviceType: Metal
GraphicsDeviceVendor: Apple
GraphicsDeviceVendorID: 0
GraphicsDeviceVersion: Metal
GraphicsMemorySize: 1024
GraphicsMultiThreaded: True
GraphicsShaderLevel: 50
MaxTextureSize: 16384
NpotSupport: Full
OperatingSystem: iOS 13.6.1
ProcessorCount: 6
ProcessorFrequency: 0
ProcessorType: arm64e
SupportedRenderTargetCount: 8
Supports2DTextureArrays: True
Supports3DTextures: True
SupportsAccelerometer: True
SupportsAsyncGPUReadback: True
SupportsComputeShaders: True
SupportsGyroscope: True
SupportsInstancing: True
SupportsLocationService: True
SupportsShadows: True
SupportsSparseTextures: False
SupportsVibration: True
SystemMemorySize: 3741
Device Flags: Default,Mobile,IOS,HighEnd,HighEndGraphics,HighEndProcessorAssets.Scripts.Startup.StartupUtilities:LogDeviceInformation()
Assets.Scripts.Startup.StartupScript:Start()App suspended. Resuming in designer.
Assets.Scripts.Startup.StartupScript:Start()Auto-saving flight...
Assets.Scrip -
Dev Pedro
Both your craft reports have very minimal info because you have your settings in the game set to "fileLogging=Minimal". To see the full picture in crash logs you would have to set it to Realtime (remember to change it back later, since it may have a big impact in your performance depending on the device)
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Dev Pedro
Right after the crash, in the game folder where UserData is you should see a file called Player.log
Could you send us the file to check the errors before the crash? You have to grab the file after a crash without reopening the game in between.
@pedro16797 I too am sorry for the delay, I love the way the game looks with all the details on high you would think that a phone that cost $1100 would have no problem Pushing those parameters and most of the time it operates flawlessly. Thank you for all your hard work.