A more accurate title would be ability to change how fast with increasing altitude the visual atmosphere shrinks from a solid color to a thin film around the planet. I'm suggesting this because the sky on my Earth is still blue at 80km altitude when I'd like it to turn black at a height of 30km-40km. The only way I know of to accomplish this currently is to tweak the scale depth, but that affects the way it looks on the surface, and I don't want that.
Suggestion
Submitted
3 Comments
- Log in to leave a comment
-
1,652 GrandmasterPotato
Have you tried using scale depth, and then using scale depth from surface to make the sky look right?
-
6 Upvotes
Log in in to upvote this post.
@GrandmasterPotato Yes, as I said in the post. Scale depth from surface affects the atmosphere to about 100km, and around that value it transitions to using scale depth from space. Changing the scale depth from space will not do what I want to, and changing the scale depth from surface does decrease it at around that transition point which is what I want but it also screws up the sky from the surface.