I've been recently experimenting with rendering the famous Mandelbrot Fractal on a texture on an mfd, the code behind it is mindnumbingly simple, but the results are interesting at the least and truely stunning at best. Anyways, untill i upload the thing you can look at some pictures, capturing the beautiful, yet unsettling intricacy of the Mandelbrot Set. You can also find an animation of zooming in here:







Go here to see the full gallery with a couple more pics.

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Vizzy

8 Comments

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    2,355 Pigeony

    I know I’m just saying how impressive it is that you’ve done it on simple rockets

    +1 3.7 years ago
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    10.9k Insanity

    @Shemes213 its a fractal, a theoretical structure that has a finite surface area but an infinitely large circumference with repeating patterns and seemingly endless spirals. This is an awesome video explaining a bit better.

    3.7 years ago
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    2,355 Pigeony

    You what?

    3.8 years ago
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    13.7k Vedhaspace

    Wow

    +1 3.8 years ago
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    10.9k Insanity

    @Natedoge Well, yes. To a certain degree i can render any position at any zoom, the individual renders take a long time though and im limited by the resolution and accuracy (amount of iterations per pixel) as it would literally take hours to render a single pic. If you zoom in too far (about at 1quadrillion) you run into floating point imprecision and it starts to break but thats usually not an issue.

    3.8 years ago
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    6,053 Natedoge

    So it actually ‘works’ like a real Mandelbrot set? (I don’t know if I worded that correctly)

    +1 3.8 years ago
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    10.9k Insanity

    @SoulBlazer Totally had to google mycophagist but i fully agree.

    +1 3.8 years ago
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    11.4k Chtite451SR2

    O-O

    +1 3.8 years ago

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