Is there a way to write a program that will control a hinge actuator? For example; lets say I want to be able to make a single hinge get input from pitch, yaw, and roll for a fin on a starship style ship. In order for it to fall in a controlled manner, it would need to receive input from all three axis's. I don't understand code that well and I'm trying to use this as a way to understand. I think it would use a PID or something like to stay level over a target area (or just stay level without a specific target). But getting one actuator to be controlled by all 3 axis of movement is beyond my comprehension. This is probably way to advanced for a novice to code like me, but I've been able to control a "starship" manually by moving the forward and aft flaps to control the pitch.

I know there are probably thousands of people trying to build starship replicas but I'm really intrigued by the massive engineering challenge this is. Any tips would be helpful, thanks!

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    you can set the rotators/hinges to use a variable that is controlled by a vizzy program, and able to use a custom pid - the input for the rotator/hinge would have to be typed in like this {name of part with program.flightprogram.name of variable} - so, if the vizzy is on the Command Chip and the variable name is "Fin", the input would be {Command Chip.flightprogram.Fin}
    then the rotator/hinge will operate by whatever you set the "Fin" variable to (in the vizzy program)

    3.8 years ago
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    @YaMomzBox420 I have tried that method. The only thing is that sometimes the input will go negative and the flap will end up pointing down, but now that I think of it I would just have to make sure the ships orientation is point the right way. This just gave me a bunch of ideas to try.

    +1 3.8 years ago
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    1,176 YaMomzBox420

    I've been dealing with the same thing to an extent. I built a low quality starship to test the idea and basic aero, but it was hard to use the flaps properly as a control surface with my set-up. I'm not very good with vizzy so I never really figured it out on my own, but I did think of something that might work. If you set the flaps control(in the part properties tab of the designer) to pitch/roll then the autopilot should automatically control them the way intended(although I'm not sure since I haven't tested that yet). I also believe vizzy could control them in a similar fashion if set that way

    3.8 years ago

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