I know people have mentioned this before, but on the new Juno 2.2 system it seems worse. I have been running my 700 part Sparrow 3 on the old Juno System at a constant 144fps when I had the limiter on. It got up to 200-300 without the limiter. With the new Juno system, it became closer to 70-80 fps. With the newest update and the Juno 2.2 system, it is 50-60 fps. I am not complaining about this, if I wanted higher fps I would not play on high settings. I am just wondering why it is happening.
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2,073 Teague
@JSO18 that could be it. I believe you can change the texture quality of structures through planet editor. That way it doesn’t attempt to load all of them at such high resolutions...
Unless that’s an actual in game setting that you already have set. I can’t remember if it is or not. -
3,664 JSO18
@Teague besides the ambient occlusion, no. I tried turning it off and I still had performance issues. I think it was to do with the complex launch site or just having so many more planets/moons.
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2,073 Teague
@JSO18 hmm, weird. Do you think it might’ve changed some settings up when you updated?
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3,664 JSO18
@Teague Yeah I have a laptop too. I am happy with any FPS above 20 after coming from playing on a phone and an iPad. It is just strange to me how much my performance was impacted by the new solar system. I have not changed any settings and yet my FPS went down by almost 100.
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2,073 Teague
Here I am happy when I get 30-40 FPS on my laptop... lol. I could probably use an actual pc, but money and time are things I lack rn. Haha
I haven’t noticed a huge difference though. Some with high part counts, and when I’m around structures, but overall it hasn’t been too bad.
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4,796 TweedleAerospace
Same. I sometimes am crashing so bad that my iPhone 11 has turned completely off.
@Tweedle_Aerospace yep