These pictures have been rendered on an MFD in-game. It uses a type of raytracing to find where the pixel will intersect the terrain and calculates its color and shading. It takes about 1 second to render a low res image of 32x32 pixels, but it takes about 10 minutes to render 1024x1024
Tags
Announcement5 Comments
- Log in to leave a comment
-
1,732 neodynamic
@GoldenShadowGS Hmm, kay. I don’t really understand Vizzy, but what you do is amazing.
-
18.9k GoldenShadowGS
@NebulaX Most of the time is spent casting rays to find the surface normals for shading. the colors are faster to get.
-
1,732 neodynamic
Black and white images might save time in the process. And, it would be cool for a replica of some rocket launch.
-
14 Upvotes
Log in in to upvote this post.
@GoldenShadowGS Unity added ray casting, but it hasn’t been added to SR2, tho. They might put it into a Vizzy, thing, but I don’t know.