omega nova was first designed on paper in October 2020 and was calculated and designed on SR2 with MarioG's engines
it was successful but at the cost of my CPU and made the game slow down
after around a few days
i wanted to challenge rockets vs SSTOs and then V2 was made. nicknamed, the ear destroyer due to its amount of engines on the first stage, the model was heavily tinkered. then a few weeks later, v3 came but it was a little rushed
then a month later, V3 with solids. it was successful until problems happened no help came so.... a redesign is made
V4, a staged combustion lover's dream
but the craft that came with it ###very laggy###
then after V4, heavy, a glitchy nightmare for the devs....
and then omega nova heavy as eventually abandoned due to glitch issues
then an idea, of breaking a record, making it bigger
took me an entire month building, testing, game crashes, utill i finished and i was proud,
to this day, i claim the prize of making the tallest non-tinkered launch vehicle ever(i might be wrong please correct me)
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