This is in the Discussion category because I wasn't sure if it would fit in the Ideas or Questions categories.

I've been thinking about making a planetary system, and I've been juggling a few ideas around recently. Here are a couple of example possibilities:
1. Multi-star system with 10 or so planets
- Seems good in practice but would take a lot of time to work on
2. Classical system
- The old reliable method - lots of possibility but limited innovation. Also kinda overrated ngl
3. Interstellar system
- Many different star systems, either real or fictional
4. Expansion to the stock system
- Adds in a couple of new planets/moons, maybe another star?

What're your thoughts on this topic? Which should I go with? Are there any ones I forgot/left out?

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6 Comments

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    2,237 Luckwut

    @rockethelper Alright, Keep up your work. Try experimenting more with terrain gen.

    3.2 years ago
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    4,212 Soilaf

    Already decided on option 4, find it on the hottest systems page

    3.2 years ago
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    2,237 Luckwut

    my ideas is that you should go with classic system like "Jovis System" But with your own twist, like more unique planet, i don't recommend system with more stars because the game doesn't support more light source, your planet day and night cycle would become weird but that's up to you. You should see JastroOne1 Tutorial video about planet studio, it should cover the basic.

    3.2 years ago
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    11.4k Chtite451SR2

    @rockethelper ah ok

    3.2 years ago
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    4,212 Soilaf

    @Chtite451SR2 Actually been playing for awhile, never bothered to make an account until now tho

    3.2 years ago
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    11.4k Chtite451SR2

    Idrk, you should try to make something no one has seen yet in my opinion,
    Otherwise Idrk 🤷

    Btw, Welcome to the SR2 community :)

    3.2 years ago

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