The title says it all. I've been playing SR2 for a few days now but have been hindered pretty badly by the limitations I've found with setting burn nodes. For instance, I'd like to burn from an orbit around one planet and target a flyby of another body (moon or planet) more precisely than simply getting an encounter and working from there. Being able to set maneuvers and execute them with precision is critical for things like gravity assists and aerobreaks, but I've found such an endeavor to be frustrating.
The only way to edit nodes is through the gizmo which will close itself when you center the camera on another planet or moon. You can manually drag the camera over to the body and get a preview of the intercept path in it's sphere of influence (sometimes it's not there for some reason) but you are then at the mercy of trying to drag the gizmo widgets to modify your burn from a terrible angle.
If there is any better way to do this, being able to remotely edit the vector of a burn node for instance, or if there is some way to ease this process I'd love to know. If there is no solution to this yet, please tell me as I'd like to write a suggestion thread instead.
@YaMomzBox420 I added some thoughts for improvements under the suggestions category, hopefully, the devs will see!