this title might not be self explanatory to this topic, but the point i’m trying to make is when a part would get damaged heavily, it would either have a dent, have a scratch, or a chip on it instead of instantly exploding.
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880 SethTheEngineer
My game already runs at a constant 15 fps from all the fucking raytracing I added.
I don't need more lag -
18.9k Spenzerointernational
@Starborn that would be a good solution, but i would start to lag a lot and it would take a lot longer to build since i need to add more parts to the same spot
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@Spenzerointernational Make it obligatory for playing the game
and then make it a DLC