This is one thing that struck me as peculiar while poking some stuff to make a mechine gun type mechanism. I noticed that if I used fuel tanks, they could strike each other and not blow up to an extent. After I went to the third "striker" making a chain and trying to make a mouse trap kinda contraption, I noticed the the third and so on fuel tanks that were being hit, suddenly quit reacting to any collisions. The first two "iterations" (first two that I had hitting each other) seemed ok but the third it didn't matter how collisions were set, or how the other fuel tank it was striking was set, it has no collisions. Struts, blocks, and a few other parts I've played with can carry on over 700 "iterations" (parts making some sort of regular collision and then not over and over and over), but no matter the settings on the fuel tanks, collision properties were always "none or false" by the third tank. Is this an intentional thing or is this not supposed to be?
Even a brand new file no mods and tinker panel disabled, I saw the same results 🤷🏼???
@AverageJoe "Ahhhhhh, I see," said the blind man as he peed into the wind, "it all comes back to me now!"