This is one thing that struck me as peculiar while poking some stuff to make a mechine gun type mechanism. I noticed that if I used fuel tanks, they could strike each other and not blow up to an extent. After I went to the third "striker" making a chain and trying to make a mouse trap kinda contraption, I noticed the the third and so on fuel tanks that were being hit, suddenly quit reacting to any collisions. The first two "iterations" (first two that I had hitting each other) seemed ok but the third it didn't matter how collisions were set, or how the other fuel tank it was striking was set, it has no collisions. Struts, blocks, and a few other parts I've played with can carry on over 700 "iterations" (parts making some sort of regular collision and then not over and over and over), but no matter the settings on the fuel tanks, collision properties were always "none or false" by the third tank. Is this an intentional thing or is this not supposed to be?

Even a brand new file no mods and tinker panel disabled, I saw the same results 🤷🏼???

Tags
Question

3 Comments

  • Log in to leave a comment
  • Profile image
    1,176 YaMomzBox420

    @AverageJoe "Ahhhhhh, I see," said the blind man as he peed into the wind, "it all comes back to me now!"

    +1 3.0 years ago
  • Profile image

    This... Sticking fuel tanks meaning they stick to the ground but they also stick to each other. So that makes friction 😊@YaMomzBox420 I just forgot to add the sticking part to the post sorry 😂 but yeah fuel tanks have different collisions and they stick to a lot of things, including each other

    3.0 years ago
  • Profile image
    1,176 YaMomzBox420

    Interesting... I noticed something similar myself but didn't think too much of it at the time... Definitely makes you wonder if it's deliberate or not. It very well could just be a bug that nobody's complained about yet. Idk though

    3.0 years ago

No Upvotes

Log in in to upvote this post.