pain

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I'm trying to make it so that the oceans have a "cracked" feel to them, where the lighter "plating" has normal height but the darker "cracks" are deep, however i don't know how to do that. My best guess would be to somehow only consider the darker bits and then an addheight modifier set to like negative 3000, but, again, no idea how to only have it take the cracks but keep the rest untouched.

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it doesn't really matter if you tell me how to do it, or if you do it yourself, but all help is appreciated anyways. A credit in the finished one's description will be present of course, provided i don't forget it.

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    26.9k Zenithspeed

    it works, thanks for the help again!
    @ChalxAerospace

    3.0 years ago
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    @Zenithspeed In this case it isn't complex, just type in the following expression:
    18000*[1]
    but before that, add a "Remap (Linear)" modifier, and set the "To Max Value" to 0, the expression should input it and store on the "Update height".

    3.0 years ago
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    26.9k Zenithspeed

    Expression is something i stay away from (since i don't understand "complex math" (anything else other than addition, subtraction, multiplication, and division)), so that might be an issue
    @ChalxAerospace

    3.0 years ago
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    You might need to use "Expression" or "Generate height" modifiers, i'm going to check it

    3.0 years ago

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