I'm trying to make it so that the oceans have a "cracked" feel to them, where the lighter "plating" has normal height but the darker "cracks" are deep, however i don't know how to do that. My best guess would be to somehow only consider the darker bits and then an addheight modifier set to like negative 3000, but, again, no idea how to only have it take the cracks but keep the rest untouched.
it doesn't really matter if you tell me how to do it, or if you do it yourself, but all help is appreciated anyways. A credit in the finished one's description will be present of course, provided i don't forget it.
it works, thanks for the help again!
@ChalxAerospace