I have been staring at this Flanker for quite a while now and I still have no idea how the canard rotators, flaps, ailerons, etc.. have not only an activation group assigned but also craft inputs such as roll and pitch.
The input assigned to the parts of interest are set as "Commandchip.InputController.Rotator" which is also something I have no idea about.
I am only confident that the solution is some complex vizzy stuff that I unfortunately have little to no idea about.
Any help on either the original question or where I can learn more complex vizzy stuff is highly appreciated
@ColonelStriker hahaha no problem I'm glad it's finally working now