The reentry visuals kind of suck, it just kind of makes the rocket glow, and no matter how hot a part gets it doesn’t really break or explode. Could the entry effects be improved and actually make parts break from the heat.

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    1,176 YaMomzBox420

    @Zenithspeed yeah, I think it's mostly just an issue with the way the game calculates heat buildup from drag as well as the particular XML value for "part explode temperature" or whatever it's called in the game. You can manually edit that attribute in tinker panel or XML, but it's weird that it's not set to a slightly lower value by default with the "newer" capsules/parts having a higher temp value to simulate better quality materials/design

    2.7 years ago
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    26.8k Zenithspeed

    damn, never knew the details behind it
    i personally don't turn it on cause of my OP and unrealistic crafts, but i can get the point
    @YaMomzBox420

    2.7 years ago
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    1,176 YaMomzBox420

    @Zenithspeed parts breaking from heat is a weird mechanic. It sounds great in theory, but in practice, it does things that don't make sense. I've had rockets that blew up from heat damage during liftoff if pitch was just a couple degrees too low, but refused to burn up during re-entry even at orbital speeds. I also had to try to burn up the stock command pod, since even without a heat shield it still survives hitting the atmosphere at 6km/s(not every time, but enough to make me wonder why)

    2.7 years ago
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    26.8k Zenithspeed

    parts can break from heat (although no idea how good or bad said system is), you just need to turn it on in (i think) gameplay settings
    as for the effects, yeah, i'm sure we'll get improvements sometime soon

    2.7 years ago

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