Can a craft with 100 parts be more productive than the same craft with large code. After all, in fact, vizzy needs processor performance for the logic of the code itself, no matter what video card you have.
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15.7k Hylo
I don't really understand your question, but vizzy isn't that processor intensive. I easily ran a craft with 2000 parts with a terrain visualizer on max res.
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if the code is necessary for the operation of said craft, then no, but i don't really understand the true meaning of your question.