I'm trying to make my parachutes more accurate and like their real life counterparts and kept editing the properties but still get the same error even with 3000m/s deployment speed. Does anyone know how to counteract this and how to disable parachutes being cut off? Working with a craft for the past couple hours and it's quite frustrating that nothing seems to be working

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    If it’s speed that’s doing it go to edit hidden properties then go to parachute max deploy speed and add a couple zeros

    2.3 years ago
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    1,176 YaMomzBox420

    @Dereric agreed! Drogue chutes are the way to go at higher velocities/altitudes

    2.6 years ago
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    242 Dereric

    @RamenNoodlesXVII

    Okay and for what kind of craft, lander capsule, space shuttle, airplane or something I've forgotten? And how fast are you when you deploy them?

    I guess you use them as main parachutes (because the deploy height and the diameter), but I think they are to huge for those speeds. You can try to use drag chutes at higher speeds/altitudes to reduce your speed down to, idk, 500 m/s (+-100). I've tried drag chutes with a reentry lander up to 2400 m/s (dia 0.5/2.2, alt 40/25/6 km).

    2.6 years ago
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    @Dereric when deploying speed is 100-1700 but breaks anywhere in that range with it saying Parachute Data failed, something like that even though max Deploy speed is 3000

    2.6 years ago
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    @Dereric parachute diameter 40 meters (to get more realistic), deflated 3.5 meters, max speed 3000 m/s, deploy density 11km then 1km, damage it's able to take 9999 (since it kept failing), drag scale 100, disabled collisions and failures

    2.6 years ago
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    242 Dereric

    Can you give us a little more informations?

    What are your settings, and when the parachutes are cuts off (heigh, speed, ...)?

    2.6 years ago

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