I'm trying to make my parachutes more accurate and like their real life counterparts and kept editing the properties but still get the same error even with 3000m/s deployment speed. Does anyone know how to counteract this and how to disable parachutes being cut off? Working with a craft for the past couple hours and it's quite frustrating that nothing seems to be working
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1,176 YaMomzBox420
@Dereric agreed! Drogue chutes are the way to go at higher velocities/altitudes
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242 Dereric
@RamenNoodlesXVII
Okay and for what kind of craft, lander capsule, space shuttle, airplane or something I've forgotten? And how fast are you when you deploy them?
I guess you use them as main parachutes (because the deploy height and the diameter), but I think they are to huge for those speeds. You can try to use drag chutes at higher speeds/altitudes to reduce your speed down to, idk, 500 m/s (+-100). I've tried drag chutes with a reentry lander up to 2400 m/s (dia 0.5/2.2, alt 40/25/6 km).
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174 RamenNoodlesXVII
@Dereric when deploying speed is 100-1700 but breaks anywhere in that range with it saying Parachute Data failed, something like that even though max Deploy speed is 3000
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174 RamenNoodlesXVII
@Dereric parachute diameter 40 meters (to get more realistic), deflated 3.5 meters, max speed 3000 m/s, deploy density 11km then 1km, damage it's able to take 9999 (since it kept failing), drag scale 100, disabled collisions and failures
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242 Dereric
Can you give us a little more informations?
What are your settings, and when the parachutes are cuts off (heigh, speed, ...)?
If it’s speed that’s doing it go to edit hidden properties then go to parachute max deploy speed and add a couple zeros