I have been trying to figure out how I would put two or more inputs into a piston, I have seen it done before but I cannot figure out how they did it or how to replicate it.
I have tried the in game and mod HTML editors, and even tried editing it in the subassembly file (which to note did not show any of the inputcontrollers)
So I've gotten to a point where I am pretty sure I cannot figure this out by myself, can anyone else assist me with this problem?
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7,823 SmurfResearchX
@Matrice - if you break symmetry on the wing with the control surface, then each can work independantly - one can be (pitch + roll) and opposite side can be (pitch - roll)
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285 CardinalMoss
@plane918273645 I've just run into another problem with it,
Say I want to have a pitch and roll, I want the pitch to be the same on two of the pistons, but I want the roll to be inverted on one, is there a special InvertRoll input or anything of the such? -
285 CardinalMoss
@plane918273645 So you only need to add to the one input and not have to add another?
I figured it may be something like that but I was highly unsure, thank you very much though! -
17.9k plane918273645
So, you can type into it,
Roll+Yaw for example
Slider 1 however turns into Slider1, no space
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It’s called subtracting roll @Matrice