making some types of stars, black holes, etc. are impossible because the max gravity is capped at 250, even though the game can easily handle more (even the stock Juno and star template have 274), although XML-ing the file can change it freely it's pretty tedious to do. the game can even go up to ludicrous amounts and will still work mostly fine, so is there any reason for this default cap?
yeah, that works, but it's difficult to get accurate gravity values with that
@Ylias