A while ago I was flying a plane (I'm new to SR2) then I saw the "autopilot" option. It made me curious and I moved some values, after that there was turbulence or so I think the plane was moving it was moving erratically i tried to fix it but i just ended up with my plane at the bottom of the ocean. Can someone explain to me how the auto-pilot works?

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    166 WiTriNo

    @Zenithspeed thanks I never knew the actual use

    2.5 years ago
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    26.9k Zenithspeed

    if you hover over them with mouse (PC) or just keep your finger above it for some time (mobile) it will show what each one does, but i'll try to explain as best as i can

    proportional: the main rotating power, this dictates how much force should be used when rotating towards a direction (e.g. prograde, retrograde, etc.), most crafts will have this around 5 to 50
    integral: an additional "booster force", this just adds more force if needed (although in a different way than proportional), many crafts have it at 0 but you generally don't need much of it
    derivative: the counter-force to proportional, this is used to prevent overshooting when turning, however too much of it will make the craft go crazy, so generally have it around 0 to 25

    also note that for planes the autopilot is present seperately for pitch and roll while for rockets it is combined into one

    +4 2.5 years ago

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