So I'm confused about how to find the pci vector of roll axis of a part, similar to how we have craft roll axis vector block, i want to calculate a parts roll axis meaning the pci vector. Immense Help needed.
Edit: Solution is to
Use local to pci block, specify part, input vector 0,0,1(1 being specific parts pci postion)
@TritonAerospace that makes more sense now. I figured it was something for a moveable part. To isolate a single component of a vector, you either multiply the vector by the unit vector(in this case (vector*(0,0,1))) or you find the (vector()(z axis)) block in the math tab and input the vector there. Also, I forgot to mention, Unity uses a weird coordinate system that makes some stuff backwards, so you might have to play with it. In standard coordinates, x and y go from the center of the planet to the equator and z goes to the poles, but unity has x and z on the equator and y going through the poles. This isn't a big deal, but it makes it more complicated when doing vector math because you have to remember everything is backwards or it won't work right(especially with cross products :/ the cross product of two vectors will always be at 90° to the original two, but in unity it's the opposite direction from standard)
And no problem, it took me months of messing around with vectors to finally understand how they work. I even had to go through a number of physics textbooks at the library just to get a good understanding of them(and I still have problems lol)