So... I was bored with the jet engines we had now. Because we only had turbojet, and turbofan. So, I have a few idea to spice up our beloved game.
Ramjet
We know the jet engines we had now had high thrust. But, all the engines are not efficient enough at high speed. And there comes the ramjet. Ramjet are activated once the craft has enough speed to activate the engines. It's better greatly worked at supersonic speeds and work efficiently at mach 3+, but, when the craft are about mach 6+, the engine efficiency start to decrease. Technically, ramjet was lighter from normal engines because it has no turbines or something like that.Scramjet
Scramjet was basically just upgraded version from the ramjet. It's worked very well at supersonic and hypersonic speeds. And it can't activate under supersonic speeds. But, it worked efficiently at hypersonic speeds.Pulsejet
Yeah, maybe this engine was not quite useful, but it will cool if it added. So, the pulsejet is basically a poorman's version from the ramjet. But, it can work statically. It's has low Isp, loud noise, high fuel thirsty, but it has high TWR and if added, it will be light and cheap compared to any other enginesTurboramjet
Turboramjet is used at A-12 tree familiy. It's heavy, expensive, huge, and high fuel thirsty. But it was worth it because the turboramjet can activate like normal engines when stopped and low speed but also worked like ramjet at high speed.Harrier-like engine
We have this at SimplePlanes. But this will be life-changing when it added to SR2Hybrid air-breathing engine
We can make an SSTO with ease in SR2. But, it carry too small payload to orbit when compared to overal sizes of the SSTO, and maybe this feature can also be a life changing. It will reduce fuel comsumption at sea level and it will be worked as normal rocket engine at vaccum level. Thus we can carry less fuel to achive orbit while the payload capacity carried still same. This engine was technically an rocket engine, but this engine also breathing air like us, human (maybe not for Mark Zuckerberg. Jk).
Now for the jet engines config.
1 : Thrust vectoring
We can make our own TVC, but it was too complex and required many parts to make. And with this new feature (hopefully) player with low end device can experiencing how it feels thrust vectoring worked. And If this added (hopefully), we can customize how the TVC worked, like 2D TVC or 3D TVC
2 : reverse thrust with actually worked how it should
We have thrust vectoring at home (I mean SR2)
But this only worked as brakes. So with the new reverse thrust we actually can make our craft move backwards.
3 : selecting the fuel tank that are used for the jet engines This is like the choosing the engines for the wheel at simpleplanes.
4 : Pitch and yaw using only engines
No, no, this is not TVC this more like the B-2 Spirit yaw control. When stealth is more important, the B-2 can use split throttle to control the yaw axis and it worked. But, why not pitch too?
That's some ideas i had for now. If one or even all of these ideas added, I would very appreciate it and the players will very love it
@Insanity "We can make an SSTO with ease in SR2. But, it carry too small payload to orbit when compared to overal sizes of the SSTO, and maybe this feature can also be a life changing. It will reduce fuel comsumption at sea level and it will be worked as normal rocket engine at vaccum level. Thus we can carry less fuel to achive orbit while the payload capacity carried still same. This engine was technically an rocket engine, but this engine also breathing air like us, human (maybe not for Mark Zuckerberg. Jk)."
this is what I was referring to